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Quiet Tracts

In the alpha Location · facts checked 2 November 2026

The Quiet Tracts are the third run location, inside white-matter tracts. Their gate is the Quiet District. The Ranger never protects a segment directly. Instead, it shapes the conditions for another cell's slow, rule-bound work: an anchored Oligodendrocyte wrapping the tract.

Description#

Rooms#

Difficulty#

Claude B rebuilt the Tracts novice on 2 November so it uses every taught verb. It then cleared all of the first six rooms with the bonus, so tiers 2 and 3 were "too easy". Claude B sent Claude A five authoring levers: decoy clumps, slow-fuse clumps on off-path segments, a load that forces a mistimed Process, a flow you cannot reach first, and pulse subsets that steer the wrap. The newer rooms (Decoy Lane, Triage, The Fuse, The Steered Wrap, The Crowded Tract) answer that ask. The Tracts have their own bot bands (see Room assembly). All of this is SIMULATION.

In the brain#

Real functionIn the game
An oligodendrocyte myelinates by extending processes from where it sits (Baumann & Pham-Dinh 2001)Wrap; "oligos don't walk, they only extend" (user)
A new oligodendrocyte makes its sheaths within a short window (Czopka 2013)The window
Activity biases which sheaths are kept (Hines 2015; Mensch 2015)Pulses keep tentative sheaths
Myelin debris inhibits precursor differentiation (Kotter 2006); microglial clearance supports repair (Lampron 2015)Debris blocks; clearing helps
Debris-overloaded phagocytes stall repair (Cantuti-Castelvetri 2018)The load of 3 and Process

The reach of 3 tiles, the 2 steps, the window length and the load of 3 are fiction. An earlier "haze" that stalled OPCs was dropped as unverified.

Development#

See also#

Dendritic Gardens · Vessel Margins · Location verbs · Engulf · Anchor & Pull

Sources#

  1. e7656b980:docs/ops/agent-messages/2026-11-02-claude-a-expeditions-quiet-tracts-rooms.md
  2. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  3. badaa5c6f:docs/ops/agent-messages/2026-11-02-claude-b-fork-bands-and-strain.md
  4. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/.pinned/rooms/src/expeditions/tactics/tracts-rooms.js
  5. b89f778c2:src/main-game/game/encounters.js
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