in: Art, Visual effects, Overworld VFX groups
Quests VFX
In the alpha Art · facts checked 2 November 2026
Quests VFX is the effect group for the journal, quest progress, permanent unlocks and pickup sources. It extends the first slice's accept, step and claim effects without changing them.
How it works#
The group added five small glyphs, each for one new meaning:
| Glyph | Meaning |
|---|---|
| A dog-eared page | Recorded in your journal |
| A solid or hollow bookmark | Tracked on screen, or no longer tracked |
| A closed book | A side story is finished, with nothing to claim |
| An open padlock | Permanently unlocked |
| An up-arrow in a dotted ring | Something was taken from here |
- Tracking snaps brackets onto the quest row and the tracker line. A cue plays only when the tracked quest really changes.
- Evidence at its cell marks the cell where the evidence came from, and the closed journal gets a badge.
- Story complete uses the closed book, so a finished side story never looks like a reward waiting to be claimed.
- First permanent unlock shows a card once only, for an Imprint or the Coordinator.
- Pickup source: "taken from here", the last one taken, and nothing left. The VFX session asked Environment art for a depleted state, because "2 left" and "none left" differed only in words. The Hearth delivery tray now has stocked and empty states.
Development#
- Critique: two blind rounds. Round 1 found that the thing that changed was not marked; the tracker cue fixes this.
- No-words pass: text lines were removed after the user's ruling (
106856bd). - Proposed events: some bindings (
quest-tracked,source-collected,unlock-seen) were proposals for the lead's host. - In the alpha:
quests.jsis vendored unchanged fromclaude/vfxa0ba90a7a. Which events the host now emits was not checked for this page.
Gallery#

See also#
Sources#
a0ba90a7a:docs/vfx/groups/quests.mda0ba90a7a:docs/ops/agent-messages/2026-11-01-claude-vfx-catalogue-groups.mdb89f778c2:src/main-game/game/INTEGRATION.json
What links here (30)
- Art direction
- Astro VFX
- Build VFX
- Care VFX
- Character sprites
- Encounter backgrounds
- Environment art
- Flow
- Hearth podium
- Home art
- Home VFX
- Icon labels
- Inventory HUD
- Movement VFX
- Orders VFX
- Palettes
- Panels VFX
- Places dialog
- Pressure front VFX
- Pull and Glide VFX
- Quest scroll
- Run HUD
- Studios interior
- Survey VFX
- Tendrils
- Threadway 3D scene
- Typography
- Vessel VFX
- VFX
- Ward VFX