in: Art, Visual effects, Overworld VFX groups
Home VFX
In the alpha Art · facts checked 2 November 2026
Home VFX is the effect group for choices made at home: Imprints, companions, home duties and rest. It changed more than any other group during the user's reviews.
How it works#
- The podium. Pressing the Hearth podium raises floating squares in the world above it. They are world art, not a HUD panel. See that page for the full design.
- Imprint equip works at home only. Elsewhere the slot shakes. The chosen slot lights.
- The Companions board is a drag-and-drop board with a Next outing slot and a Companions row. A companion not yet recruited is greyed out, and a refused drop shakes.
- Departure and return show who goes and who stays.
- Rest is a row in the Apothecary. It shows the exact bounded change to endurance, never a full-reset celebration. A second rest in one outing is refused with a shake.
How the design changed#
| Date | User decision |
|---|---|
| 1 November | Home choices move to the podium: "when you click the podium 3 squares pop-up". "This is not a shop, it is not HUD's job." |
| 1 November | Resting moves from Starwell and rest stops to the Apothecary; the endurance display stays beyond Hearth |
| 2 November | Invitations are Yes / No; the chosen option wears sage |
| 2 November | Until the first companion is met, the podium raises two squares |
| 2 November | The button list was "unreadable", so it became a drag-and-drop board |
| 2 November | No duty assignment: residents cover home duties automatically |
| 2 November | Recruiting is a quest, so invitations left the board |
| 2 November | Overworld objects get no hover corners; an E keycap floats over the nearest interactable |
The companion icons went through three versions. 24×24 crops cut the sprites off, and the 48×48 masters were "way too big". The approved set is Character sprites' redrawn whole-body 24×24 icons (039a9b87, wired at 3a1cf3dc).
Development#
- Critique: two blind rounds; the gap-cost scenario was fixed afterwards.
- In the alpha:
home.jsis vendored unchanged fromclaude/vfxa0ba90a7a. The lead reports that the podium uses "the requested three world buttons".
Gallery#


See also#
Sources#
a0ba90a7a:docs/vfx/groups/home.mda0ba90a7a:docs/ops/agent-messages/2026-11-01-claude-vfx-catalogue-groups.mdb89f778c2:src/main-game/game/INTEGRATION.json- docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
What links here (30)
- Art direction
- Astro VFX
- Build VFX
- Care VFX
- Character sprites
- Encounter backgrounds
- Environment art
- Flow
- Hearth podium
- Home art
- Icon labels
- Inventory HUD
- Movement VFX
- Orders VFX
- Palettes
- Panels VFX
- Places dialog
- Pressure front VFX
- Pull and Glide VFX
- Quest scroll
- Quests VFX
- Run HUD
- Studios interior
- Survey VFX
- Tendrils
- Threadway 3D scene
- Typography
- Vessel VFX
- VFX
- Ward VFX