Arborwake Wiki

in: Art, Visual effects, Overworld VFX groups

Home VFX

In the alpha Art · facts checked 2 November 2026

Home VFX is the effect group for choices made at home: Imprints, companions, home duties and rest. It changed more than any other group during the user's reviews.

How it works#

How the design changed#

DateUser decision
1 NovemberHome choices move to the podium: "when you click the podium 3 squares pop-up". "This is not a shop, it is not HUD's job."
1 NovemberResting moves from Starwell and rest stops to the Apothecary; the endurance display stays beyond Hearth
2 NovemberInvitations are Yes / No; the chosen option wears sage
2 NovemberUntil the first companion is met, the podium raises two squares
2 NovemberThe button list was "unreadable", so it became a drag-and-drop board
2 NovemberNo duty assignment: residents cover home duties automatically
2 NovemberRecruiting is a quest, so invitations left the board
2 NovemberOverworld objects get no hover corners; an E keycap floats over the nearest interactable

The companion icons went through three versions. 24×24 crops cut the sprites off, and the 48×48 masters were "way too big". The approved set is Character sprites' redrawn whole-body 24×24 icons (039a9b87, wired at 3a1cf3dc).

Development#

See also#

Sources#

  1. a0ba90a7a:docs/vfx/groups/home.md
  2. a0ba90a7a:docs/ops/agent-messages/2026-11-01-claude-vfx-catalogue-groups.md
  3. b89f778c2:src/main-game/game/INTEGRATION.json
  4. docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
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