The Hearth podium is the one place at home where the player makes the choices for the next outing. On 1 November the user said: "when you click the podium 3 squares pop-up, representing the imprint, the invitation, and the run records." The user then added: "This is not a shop, it is not HUD's job. it just pops up on the overworld above the podium."
How it works#
- Walk up to the podium. An E keycap floats above it when you are near. Overworld objects get no hover corners.
- Press it. Small squares pop up in whole steps, floating in the world just above the podium sprite. Each square is a slot frame with an icon.
- Choose a square to open its panel beside the podium. Press Back, press the podium again or click away to close it.
| Square | Opens |
|---|---|
| Imprint | The Imprint choice. Imprints are equipped at home only |
| Companions | A drag-and-drop board with a Next outing slot and the Companions row |
| Run records | The record of past runs |
Until the first companion is met, the podium raises two squares (Imprint and Run records). The Companions square appears with the first recruit.
The Companions board#
The board only arranges companions already won. Recruitment is a quest outcome, never a menu, button or shop (user, 2 November). So the board has:
- a Next outing slot for one companion, or none to go solo;
- a Companions row, where a companion not yet recruited is greyed out and a refused drop shakes.
There is no duty assignment: residents cover home duties automatically, under Claude B's rules. The companion icons are Character sprites' redrawn whole-body 24×24 set (039a9b87).
Development#
| Date | Change |
|---|---|
| 1 November | Home choices move to the podium; the HUD session's own podiumView menu is removed as a duplicate (5078f1f8) |
| 1 November | Podium art added by the exit (fb78805c8) |
| 2 November | Two squares before the first recruit; the list of buttons becomes a drag-and-drop board (dd39a998) |
| 2 November | Invitations leave the board; duty assignment removed; E keycap replaces hover corners (889598b4) |
- In the alpha: the lead reports that "the podium uses the requested three world buttons". The approved spot from the art manifest is (850, 281) on H15; Codex owns the final spot and collision.
- Not yet confirmed here: whether the alpha already shows two squares before the first recruit.
Gallery#


See also#
Sources#
a0ba90a7a:docs/vfx/groups/home.mda0ba90a7a:docs/ops/agent-messages/2026-11-01-claude-vfx-catalogue-groups.md5ed726064:art/environment/blender-study/hearth-grove/podium/sprites/outing-podium.jsonb89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md- docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
What links here (37)
- Arborwake alpha
- Art direction
- Astro VFX
- Build VFX
- Care VFX
- Character sprites
- Delivery tray
- Encounter backgrounds
- Environment art
- Flow
- Hearth Grove
- Home art
- Home VFX
- Icon labels
- Imprints
- Inventory HUD
- Movement VFX
- Orders VFX
- Palettes
- Panels VFX
- Places dialog
- Pressure front VFX
- Pull and Glide VFX
- Quest scroll
- Quests VFX
- Recruitment
- Relay post
- Run HUD
- Studios interior
- Survey VFX
- Tea House
- Tendrils
- Threadway 3D scene
- Typography
- Vessel VFX
- VFX
- Ward VFX