Care VFX is the effect group for the caring and clearing actions in turn-based rooms. It shows three different results with three different shapes: function restored, a lingering response reduced, and material removed.
How it works#
The group draws no rope of its own. It reads the timing marks from the rope module, so each mark lands on the frame where the process touches its target.
| Effect | Shape |
|---|---|
| Care, fast | The exact missing stretch of the connection's meter comes down as a rimmed piece and seats in, the opposite of the front's chip breaking off. A cream blip runs to the new end |
| Care, recovery | A smaller piece, plus a deep ring closing on each of the front's lingering diamonds that Care takes |
| Sustained Care | A tether of ground dots from the carer to the connection between the commit and the tick. If the carer moves out of reach, the tether shows a gap and snaps at the tick |
| Tend | Brackets lock on the clump at contact; at release it gathers toward the cell and is gone, with no leftover mark |
| Engulf | Brackets lock on every clump in the 3×3; they go one at a time, centre first |
| Settle | Composure pips fill one at a time over the unit; a supported-ground bonus pip is green |
| Process | A carried load that breaks down inside the cell |
While aiming, the preview shows a dotted ghost rope and a checker ghost of the exact stretch that Care would restore. On supported ground the extra share is green; on inflamed ground a rust rim shows the cost. A refused dry run draws nothing.
The group avoids heal sparkles, success-because-the-animation-ended, rings on the floor (those belong to the front), black outlines and dark chips.
Development#
- Blind rounds: five rounds on the turn version. Before the last fixes, Inflamed scored 2 and Process 1, so General asked for a re-check. Process was redesigned as a carried load breaking down inside the cell, and Inflamed as a pellet that travels and splits. Both then scored 3.
- User review, 2 November: the user approved all 13 clips in the review set (
f89db141). - Re-pin: the rope was re-pinned at
d1c281659, and Trim's carry is measured from the foot (5237e48bf). - In the alpha: pinned at
5237e48bf.
Gallery#

See also#
Sources#
5237e48bf:docs/vfx/groups/care.mdb89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/.pinned/vfx/care-turns.PIN.json- docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
What links here (30)
- Art direction
- Astro VFX
- Build VFX
- Character sprites
- Encounter backgrounds
- Environment art
- Flow
- Hearth podium
- Home art
- Home VFX
- Icon labels
- Inventory HUD
- Movement VFX
- Orders VFX
- Palettes
- Panels VFX
- Places dialog
- Pressure front VFX
- Pull and Glide VFX
- Quest scroll
- Quests VFX
- Run HUD
- Studios interior
- Survey VFX
- Tendrils
- Threadway 3D scene
- Typography
- Vessel VFX
- VFX
- Ward VFX