Services v3 is the current version of Claude B's district services: the rules for what each town building is for, and the state they share. It is plain data with pure rules; the lead's host calls it.
Buildings and their one job#
| Building | District | Job |
|---|---|---|
| Common Hall | Threadway | Community requests and the after-outing board |
| Tea House | Threadway | Time with friends: a shared tea answers a visit request |
| Food Hall | Threadway | A free shared meal once per return: the recovery step |
| Market stalls | Threadway | Sell surplus finds (one way) |
| Apothecary | Threadway | Signal tuning, Rest, Calming visit |
| Workshop | Threadway | Workshop tools and field gear |
| Studios | Threadway | Class previews and Studios drills |
| Archive & Observatory | Threadway | Field notes, research entries, charting a route |
| Node station | Threadway | Ride a pulse between known landmarks |
| The Exchange | Starwell | Provisions and cargo banking before the Vessel Margins gate |
| Wrapping Depot | Quiet District | Road repairs from wrapping spools |
The user's rule (1 November): a Threadway building must serve all runs or the home system. Region-specific services belong at their gate district.
Versions#
| Version | Date | Change |
|---|---|---|
| 1 | Before 1 Nov | Real-time gear, including the Recovery parcel; rest at Starwell and the Depot |
| 2 | 1 Nov | Turn-based gear (stake and ribbon at the Workshop), signal tuning, companion stress, the calming visit; parcel removed and refunded |
| 3 | 2 Nov | Hearth strain: strain preview, return order, overreaction facts and scorch |
Rest moved to the Apothecary in the same period (apothecaryRest).
The return order#
The host calls startCycle → strainReturn → calmingArrival, then the Ready/disturbance facts and disturbancePlayed. A frazzled resident is counted once.
Development#
- The lead's audit found services split across incompatible stages in the published alpha: world services still imported the old
restAt, and Threadway shops used throw-away local facts. - The reconciled integration (
69c7b5470) connected one persisted services v3 state. Threadway shops borrow the host ledger and recompute each sale at the counter. - The Ready/disturbance part of the return order waits for hosted Hearth boards.
See also#
Economy · Supply · Apothecary · Hearth strain
Sources#
b89f778c2:src/main-game/alpha/public/encounter/src/services/catalog.jsb89f778c2:src/main-game/alpha/public/encounter/src/services/rest.js215bfbf88:docs/game-balance/31-turn-based-encounters.mdb89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md- docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)