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in: Interface

Quest scroll

In the alpha Interface · facts checked 2 November 2026

The quest scroll is the quest tracker in the HUD. It starts closed, as one pixel parchment "Quests" control. Clicking it unrolls a narrow scroll with each quest and its progress, and clicking again rolls it closed.

How it works#

Development#

The design changed four times on 1 November, all in the lead's checkouts:

  1. Parchment scroll: the first version hid the tracker behind one Quests button. Retired The user rejected the broad brown parchment: height was fine, but width was not.
  2. Narrow framed boxes: the user supplied the original framed quest boxes and approved them, asking only to add names.
  3. One narrow scroll: the user then clarified that they meant square progress markers, not separate framed cards. The lead restored one narrow scroll with square pips.
  4. Winding scroll: a physical roll replaced the flat sliding lip, and the paper's side borders now end inside the roll.

A fresh visual judge scored the corrected scroll 8.8/10 against the user's marked-up reference. The focused scroll tests passed; a full HUD browser run stopped on an unrelated class-screen test.

The scroll styles ship in the alpha (src/hud/quests.css). The reports remain uncommitted in the shared checkout.

See also#

Sources#

  1. docs/ops/agent-messages/2026-11-01-lead-quest-scroll.md (working copy, not in Git)
  2. docs/ops/agent-messages/2026-11-01-lead-quest-box-redesign.md (working copy, not in Git)
  3. docs/ops/agent-messages/2026-11-01-lead-scroll-progress-correction.md (working copy, not in Git)
  4. docs/ops/agent-messages/2026-11-01-lead-scroll-winding.md (working copy, not in Git)
  5. b89f778c2:src/main-game/game/RELEASE-FILES.json
Built 3 Nov 2026, 12:17 am (Sydney) from wiki/source/articles/quest-scroll.md. The wiki checkout was at 7df3a62ea; accepted main was 1ded4c01c; the Placeholder alpha was bf472ae0a. Rebuild: node wiki/tools/build-wiki.mjs.