Arborwake Wiki

in: Art, Art direction

Art direction

Approved Art · facts checked 2 November 2026

Art direction is the set of visual rules that every picture in Arborwake follows. The user sets these rules directly in chat. When the user's words and an older design document disagree about art, the user's words win. The integrated design documents still decide the world setting: which places exist, how they connect and what each one is for.

The style anchor: Threadway B08#

On 29 October 2026 the user approved candidate B08 of the Threadway street as the prototype art. It is now the reference look for the whole game. B08 is flat toon pixel art:

B08 came from a Blender render with a hand-made pixel pass (see Environment art). Its palette became the shared palette for later scenes, rooms, VFX and interiors (see Palettes).

Fleshier, more anatomical designs belong to the expedition rooms. The permanent places stay civic, warm and solarpunk.

Cells#

On 1 November the user replaced the old "everything is 2D" rule for one place only. Threadway is now a live 3D environment with flat 2D cell sprites and a semi-fixed camera. The other maps stay 2D.

Readability rules#

Development#

See also#

Sources#

  1. 95339ee9d:art/environment/blender-study/README.md
  2. 1ded4c01c:docs/art-audit/2026-11-01/AUDIT.md
  3. 5ed726064:art/environment/blender-study/grass/README.md
  4. 16c9aab43:art/characters/expansion/sources/r007-oligo-light/README.md
  5. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
  6. docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
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