Arborwake Wiki

in: Services, Threadway buildings, Threadway

Workshop

In the alpha Service · facts checked 2 November 2026

The Workshop is a shop on the Threadway street. It makes things: one permanent tool you fit for every outing, and small pieces of field gear you carry in a satchel and use once.

How it works#

The Workshop is an open room in the street scene. Walk in and press E at the counter. When you walk inside, the camera tilts to 28° and the floors above fade so you can see.

GearCostEffect in a turn-based room
Ward stake4 SupplyPlant it within 3 tiles; that one tile is warded for a round. Once this outing.
Survey ribbon2 SupplySweep 3 tiles round you for anything hidden. Once this outing.

Unused gear stays in the satchel when you return, and you can return it for a full refund. The recovery parcel was removed; saves from services version 1 get a 4 Supply refund for any parcel still carried.

Numbers#

Prices are Claude B's design values for playtesting, not measurements. Tool numbers belong to the item pages.

In the brain#

The stake and ribbon are made things, not biology. The user moved them here from the Apothecary so that the Apothecary deals only in signalling.

Development#

See also#

Tools · Field gear · Apothecary · Threadway · Supply

Sources#

  1. 69c7b5470:src/main-game/game/vendor/services/catalog.js
  2. 69c7b5470:src/main-game/threadway3d/places.js
  3. b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
  4. docs/ops/agent-messages/2026-11-02-lead-threadway-final-camera-interactions.md (working copy, not in Git)
  5. docs/ops/agent-messages/2026-11-01-claude-apothecary-brief-for-b.md (working copy, not in Git)
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