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Vessel VFX

In the alpha Art · facts checked 2 November 2026

Vessel VFX is the effect group for Vessel Margins rooms. On 1 November the user approved the rule that "monocytes stay, as a visible countdown". This group makes that countdown readable.

How it works#

The monocyte is Character sprites' approved sprite (Monocyte v2). It has its own cream outline over a dark rim, so the code draws no outline of its own.

Colours#

The user approved the behaviour but called the first colours "too hard to see against everything". The fix was a two-tone cream core with a dark rim. General later asked for the rim to clear 3:1 contrast against the pale-floor grid border. The rim moved to the sprite's own #373c59, which measures 3.90:1 (47238f226).

Development#

See also#

Sources#

  1. 47238f226:docs/vfx/groups/vessel.md
  2. b89f778c2:src/main-game/game/UPDATED-PINS.json
  3. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/.pinned/vfx/vessel-turns.PIN.json
  4. docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
Built 3 Nov 2026, 12:17 am (Sydney) from wiki/source/articles/vessel-vfx.md. The wiki checkout was at 7df3a62ea; accepted main was 1ded4c01c; the Placeholder alpha was bf472ae0a. Rebuild: node wiki/tools/build-wiki.mjs.