Settle is the Ranger calming itself. It restores Composure so you are not Overwhelmed by the next hit.
How it works#
- +1 Composure, or +2 on Supported ground.
- It uses your action, and your sustained Care pauses this turn.
- Lesson 6 ("Keep Your Composure") starts you at 1 Composure with an unavoidable jolt coming. Without Settle first, the hit Overwhelms you and you miss the deadline.
Numbers#
| Modifier | Effect |
|---|---|
| Supported ground | +2 instead of +1 |
| Settling tuning, any level | +1 more |
| Settled Hands upgrade | Also gives one recovery Care to the weakest connection in reach; Settle gets a 2-round cooldown |
In the brain#
Settle is a game rule for the Ranger regaining its balance. It links to the user's Apothecary idea that "the Ranger can calm itself". It is not a claim about how a real microglial cell recovers.
Development#
Proposed in doc 31 §4 and approved on 1 November. In the alpha engine.
See also#
Composure · Supported ground · Basic actions
Sources#
215bfbf88:docs/game-balance/31-turn-based-encounters.mdb89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js