Arborwake Wiki

in: Art, Visual effects, Overworld VFX groups

Panels VFX

In the alpha Art · facts checked 2 November 2026

Panels VFX is the effect group for menus, panels and the inventory. It was the top priority after the first VFX slice. In blind rounds 4–5 of that slice, no button showed a pressed state, so for about 600 ms nobody could tell which choice had been made.

How it works#

Each state has one shape, never colour alone.

StateShape
Hover (mouse only)Two diagonal corners
Keyboard focusFour corners plus the HUD's stable gold outline
PressedThe control sinks: an ink inset at the top and left, with the label and icon kept still
Released by sliding offThe corners open outward; nothing changes
Viewing (active tab or item)A short cream bar under the control
EquippedAn ink tab with a gold tick, plus the HUD's selected slot frame
Locked (not earned)A padlock tab and a darkened icon
Disabled here and nowA dotted button frame and a muted label

Owning an item is not equipping it, so only the equipped item gets the tick. Rapid input reverses cleanly, and a panel opens with a small notch under the control that opened it.

Development#

See also#

Sources#

  1. a0ba90a7a:docs/vfx/groups/panels.md
  2. a0ba90a7a:docs/ops/agent-messages/2026-11-01-claude-vfx-catalogue-groups.md
  3. b89f778c2:src/main-game/game/INTEGRATION.json
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