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Astro VFX

In the alpha Art · facts checked 2 November 2026

Astro VFX is the effect group for the astrocyte's help. The user designed the look on 1 November: "open a hole in the ground, an astrocyte tendril pokes out, vfx sparkles, and calming done." No astrocyte body ever appears or travels. Only one process comes up.

How it works#

One set of marks (astro-marks.js) serves two places.

The rope itself belongs to the grab-and-release session (see Tendrils). This group draws the opening, the sparkle, the linked roots and the ground marks. A temporary stand-in rope was deleted on 2 November once the real rope landed.

Words appear only in hover titles. There is no "Calmed…" line and no dark popup.

Development#

See also#

Sources#

  1. 8ebe24cf3:docs/vfx/groups/astro.md
  2. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/.pinned/vfx/astro-turns.PIN.json
  3. docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
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