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Arborwake: The Long Wake

Approved Story · facts checked 2 November 2026

Arborwake: The Long Wake is the main campaign of Arborwake. It follows the Ranger, a microglial cell, and the residents of Hearth Grove as a familiar neural rhythm starts to change. The Long Wake is still a working subtitle.

Premise#

Hearth Grove has an ordinary life. Pip keeps the home routes covered. Mote records small changes in a nearby pocket. Each evening a paired pulse, the Evening Pair, arrives along the north connection. Nobody thinks it is special until its timing changes.

The Ranger's investigation leads from Hearth through Nearfield Glade and the Dendritic Gardens to Threadway, Starwell and Vessel Margins. Some disturbances come from ordinary activity or support demand. Others, in a bounded and model-inspired scenario, involve a stress-associated inflammatory relay. The residents learn to separate what they can see, what they can infer and what they can change.

The plan states one dramatic question: How do you care for a place when its signals change, different neighbours need different kinds of help, and even a good plan cannot prevent everything?

Structure#

PartMain function
Prologue: The Last Regular EveningA calm home and a baseline rhythm
Act I: The Long WakeFirst disturbance, which is not injury
Act II: The Boundary Is Not a WallA specific neurovascular stress relay and its contrast
Act III: What Stays After the SignalHistory, revisits, the Quiet District repair and Mote's invitation
Act IV: The IntervalCalm, preparation and Pip's handoff
Act V: The BreakA sudden, separate mechanical injury
Epilogue: The Next Ordinary DayA changed but living home

The four stress acts carry the central story. The Act V injury is a different event, not a stage of stress. The Quiet District road repair runs alongside as an older, unrelated restoration story.

Rules that shape the whole plot#

Side stories#

Optional side stories run beside the main acts: The Uninteresting Ones (Mote), Who Takes the New Road? (Fen), Someone Else's Shift (Pip), An Hour Without a Request (Stella), The Border of an Agreement (Aster and Vessa), The Five Stretches (Wick), The Part Between (Nell), The Names at the Edge (Bram), An Errand That Was Already Underway (Rill) and The Stretch Between Neighbours (Cress). See also Ensemble scenes.

Development#

See also#

Sources#

  1. .GAME_PLAN/ARBORWAKE_THE_LONG_WAKE_COMPLETE_GAME_PLAN_v0.5.md (working copy, not in Git)
  2. .GAME_PLAN/ARBORWAKE_THE_LONG_WAKE_v0.5_CHANGE_HANDOFF.md (working copy, not in Git)
  3. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
  4. 1ded4c01c:docs/integrated-design-v2/STRESS_STORY.md
  5. b89f778c2:src/main-game/game/campaign.js
  6. b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
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