Flex Ward is a smaller, closer protective ring for classes that are not the Warden.
How it works#
- Place a ring on a tile within 3 tiles. It covers that tile and its four orthogonal neighbours.
- It lasts 1 round.
- It follows the Ward's 60% rule: it holds back most of the harm, never all.
Development#
In kit v1–v3 non-Wardens had a small "Hold". Kit v4 renamed it Flex Ward and made it a smaller Ward. The turn version is in the alpha. The Ward stake from the Workshop is a one-use, single-tile version for any class.
See also#
Ward · Engulf · Glide · Ward stake
Sources#
b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js215bfbf88:docs/game-balance/31-turn-based-encounters.md215bfbf88:docs/game-balance/22-v4-reassessment.md