in: Art, Visual effects, Overworld VFX groups
Build VFX
In the alpha Art · facts checked 2 November 2026
Build VFX is the effect group for building and repair. The lead's catalogue rule: art follows the actual project or repair state, with no visual shortcut before the route can really be walked, and no duplicate reward on a retry or replay.
How it works#
Three states must never look alike:
| State | Shape |
|---|---|
| Built | A brick mark (two courses of bricks) |
| In use | A wave mark (a running signal trace) |
| Banked stretch | A road strip segment fills as a frame closes on it |
Other cues:
- Taken off shows a neutral dash: the tool is still built.
- Repaired but not open shows an hourglass in the HUD and over the closed barrier. The barrier stays, and nothing on the map opens.
- Path open plays only after navigation has really changed: the barrier rails part, then "through" chevrons appear.
- Later (one road stretch per return) shows solid corners and an hourglass.
- A refusal shows broken corners on the row and the short resource, with no words.
Development#
- User review, 1 November: the "Built" and "In use" word tags were removed. A built tool's Fit or Take off button now wears a sage slot frame instead of the gold one, so the state reads without words. The Wrapping Depot panel was a UI design only; integration places it.
- Critique: two blind rounds. The one low score was a HUD hint with no VFX event.
- In the alpha:
build.jsis vendored unchanged fromclaude/vfxa0ba90a7a. The lead reports working relay construction in the alpha.
Gallery#

See also#
Sources#
a0ba90a7a:docs/vfx/groups/build.mda0ba90a7a:docs/ops/agent-messages/2026-11-01-claude-vfx-catalogue-groups.mdb89f778c2:src/main-game/game/INTEGRATION.json
What links here (30)
- Art direction
- Astro VFX
- Care VFX
- Character sprites
- Encounter backgrounds
- Environment art
- Flow
- Hearth podium
- Home art
- Home VFX
- Icon labels
- Inventory HUD
- Movement VFX
- Orders VFX
- Palettes
- Panels VFX
- Places dialog
- Pressure front VFX
- Pull and Glide VFX
- Quest scroll
- Quests VFX
- Run HUD
- Studios interior
- Survey VFX
- Tendrils
- Threadway 3D scene
- Typography
- Vessel VFX
- VFX
- Ward VFX