Arborwake Wiki

in: Story, Withdrawn

Withdrawn story directions

Retired Story · facts checked 2 November 2026

Withdrawn story directions are earlier plot ideas that the user withdrew or that later decisions replaced. They stay in the history for provenance, but new work must not bring them back.

The list#

Withdrawn ideaWhat replaced itWhen
Circuit Ranger as the opening. A three-minute task-chain tutorial with a timed defence (the H/G/P opening).A fresh onboarding to be reviewed separately. The prototype's code and saves are kept as a technical reference.User, 29 October
Breach-first campaign. The v2 design put an injury encounter early because it was easy to teach.Stress-associated neuroinflammation drives the main story; acute injury becomes the separate Act V finale.User, 29 October
The owner storyline. v0.1 had a human protagonist with phones, news, poor sleep and a crash.Zero owner content. The world is shown only from inside. See Science guardrails.User, 30 October
Bramble, the tutorial mentor.Pip and Mote carry the opening.Removed 30 October
Practice Grove as a place name.Memory Meadow.User, 31 October
Hearth as the Act V refuge.The refuge moves to Memory Meadow, so event staging never covers the player's built home.User, 31 October
A generic free helper and Imprints that lend helpers or skills.Companions join only through quests; Imprints are passive keepsakes.User, 31 October and 2 November
A Coordinator trial before any recruit.One supervised order to Mote in II3, "but only that once".User, 31 October
Rest at Starwell and the Depot.Rest moved to the Apothecary.User, 1 November
Real-time encounter rooms.Turn-based encounters.User, 1 November
A larger, recoloured Ranger, Pip and Mote.The original sprites stay.User, 2 November

Why the opening changed#

The user said on 29 October that the original three-minute introduction is an unapproved prototype, not part of the main game. Its script, sequence, Continue bridge and saves are not required in the main design. The new prologue builds a calm home first and starts no crisis.

Why Breach-first was withdrawn#

STRESS_STORY.md records that the Breach-first plan "privileged an easy teaching encounter" over the user's requirement that stress-associated neuroinflammation drive the story. Starting with injury would make a supposedly stress-related game injury-centred.

Development#

See also#

Sources#

  1. .GAME_PLAN/ARBORWAKE_THE_LONG_WAKE_COMPLETE_GAME_PLAN_v0.5.md (working copy, not in Git)
  2. 1ded4c01c:AGENTS.md
  3. 1ded4c01c:README.md
  4. 1ded4c01c:docs/integrated-design-v2/STRESS_STORY.md
  5. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
Built 3 Nov 2026, 12:17 am (Sydney) from wiki/source/articles/withdrawn-story-directions.md. The wiki checkout was at 7df3a62ea; accepted main was 1ded4c01c; the Placeholder alpha was bf472ae0a. Rebuild: node wiki/tools/build-wiki.mjs.