Long Reach is the Sentinel's passive. Its processes reach further than anyone else's, so its actions work from 4 tiles instead of 3.
How it works#
- Every action that uses your reach (Care, Tend, Inspect, Link, Seal) works at range 4.
- The Ranger plays the
long-reachclip whenever an action targets a tile at range 4. Seal reuses the same clip. - In Vessel Margins, Long Reach lets the Sentinel read and seal walls from further away.
Numbers#
Other effects change reach: the Light Membrane upgrade (−1), Quick hands and Reaching frame tools (−1 and +1), Reach-out tuning level 2 or 3 (+1) and Known Turns (−1 on the first round).
Development#
In kit v1, Long Reach was the tap use of the Sentinel's "Extend" button: a timed reach of 80 px. Kit v4 made it a passive (+16 px, never for leading a precursor). The turn version (reach 4 at 24 px, rescaled from 3 at 32 px) is in the alpha.
See also#
Sentinel · Anchor & Pull · Kit history
Sources#
b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js215bfbf88:docs/game-balance/31-turn-based-encounters.md215bfbf88:docs/game-balance/04-classes-and-skills.md