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in: Skills, Sentinel skills, Passives

Long Reach

In the alpha Skill · facts checked 2 November 2026

Long Reach is the Sentinel's passive. Its processes reach further than anyone else's, so its actions work from 4 tiles instead of 3.

How it works#

Numbers#

Other effects change reach: the Light Membrane upgrade (−1), Quick hands and Reaching frame tools (−1 and +1), Reach-out tuning level 2 or 3 (+1) and Known Turns (−1 on the first round).

Development#

In kit v1, Long Reach was the tap use of the Sentinel's "Extend" button: a timed reach of 80 px. Kit v4 made it a passive (+16 px, never for leading a precursor). The turn version (reach 4 at 24 px, rescaled from 3 at 32 px) is in the alpha.

See also#

Sentinel · Anchor & Pull · Kit history

Sources#

  1. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js
  2. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  3. 215bfbf88:docs/game-balance/04-classes-and-skills.md
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