Glide is a flex skill that lets the Ranger flow a short way without anchoring. It covers a stationary build's weakness.
How it works#
- Flow up to 4 tiles in a straight, open line.
- You pass over Surfaces such as debris and scorch without touching them.
- It gives no protection.
Who can take it#
Only the Warden and the Coordinator. Kit v4 removed Glide from the Sentinel, because Anchor & Pull already gives it a move.
Development#
Glide was a B-ranked flex skill in kit v1. Claude B warned to watch Warden plus Glide. In the Studios design, the "open-glide" drill unlocks it. The reduced-motion version must show a still trail and a start ghost, never a jump. The turn version is in the alpha.
See also#
Anchor & Pull · Engulf · Flex Ward · Studios drills
Sources#
b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js215bfbf88:docs/game-balance/31-turn-based-encounters.md215bfbf88:docs/game-balance/22-v4-reassessment.md