in: Story, Side stories, Quests
An Errand That Was Already Underway
Approved Quest · facts checked 2 November 2026
An Errand That Was Already Underway is the single-episode story of Rill. Rill is a microglial resident who is already working when the Ranger arrives, and does not much like having a route rearranged. Rill is not a rival and not a recruit.
Steps#
| Step | Title | What happens |
|---|---|---|
| R0 | Already on the way | An optional Gardens side room with two work sites. Rill works the nearer one. The player cannot control Rill. |
| R1 | Crossing paths | A narrow passage. The player decides when to pass. For the last part of the room, Rill and the Ranger travel the same way. |
| R2 | After the corner | Rill turns down another path. Completes the story. |
“Are you here for the far one?” … “Then we'll both be here all afternoon.”
Rules#
- Rill never joins the roster and never unlocks the Coordinator.
- There is no companion HUD, Direct, Swap or Huddle for Rill.
- Rill and any active recruit together do at most two jobs in the room. The Ranger always does the rest, including the final objective.
- The room stays playable alone if Rill is absent.
Reward#
A permanent route note that marks which contact is usually reached from which side. No Imprint, no currency.
Development#
- Approval: the user approved Rill as a new character on 31 October.
- Guest budget: Claude B's
GUEST_BUDGETgives Rill one job and a shared cap of two. - In the alpha In the Placeholder alpha, Rill's sprite stands in Memory Meadow (region id
practice), not in the Gardens. The alpha does not recordrill-room-entered, so the story does not start there. This wiki has read the code, not played it.
See also#
Sources#
- .GAME_PLAN/ARBORWAKE_COMPANIONS_NARRATIVE_AND_SYSTEMS_DOSSIER_v0.5.md (working copy, not in Git)
- docs/ops/agent-messages/2026-10-31-claude-side-plot-implementation.md (working copy, not in Git)
b89f778c2:src/main-game/game/vendor/services/sidequests/catalog.js
What links here (21)
- Act I: The Long Wake
- Act II: The Boundary Is Not a Wall
- Act III: What Stays After the Signal
- Act IV: The Interval
- Act V: The Break
- An Hour Without a Request
- Arborwake: The Long Wake
- Ensemble scenes
- Epilogue: The Next Ordinary Day
- Evening Pair
- Prologue: The Last Regular Evening
- Rill
- Someone Else's Shift
- The Border of an Agreement
- The Five Stretches
- The Names at the Edge
- The Part Between
- The Stretch Between Neighbours
- The Uninteresting Ones
- Who Takes the New Road?
- Withdrawn story directions