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The Uninteresting Ones

Approved Quest · facts checked 2 November 2026

The Uninteresting Ones is the side story of Mote. Mote fears that small things stay invisible until somebody important decides they matter. The story ends when Mote can stop an investigation, report uncertainty and still value the work.

Steps#

StepTitleWhenWhat happens
M0A pause between two pulsesPrologue P2Mote watches the gap after a pulse. A mark is added only if the Ranger really saw the cycle.
M1The unremarkable sampleAct I, after I3Two patches, one changed and one ordinary. Mote wants both recorded.
M2The one-off orderAct II, II3The single supervised order to Mote before any recruit. Optional. Grants nothing lasting.
M3A report that might be wrongAfter II5–II6A report of "new visitors" at the border needs better evidence.
M4East watch, not a prizeII7Mote takes the east-line watch at Hearth. Not recruitment.
M5The question that has legsIII6Optional field invitation. The Ranger shows who covers the watch, then invites Mote.
M6The corrected reportIII7The report is corrected, alone or with Mote. The finding is the same either way.
M7Uninteresting, and keptLate Act IIIMote sorts records into observed, inferred and still unknown. Completes the story.
M8The work continues without RangerEpilogueAn ambient coda. No reward.

“Nothing happened. I checked twice.”

Mote (M7)

Recruitment#

Step M5 is Mote's recruitment step, mote:M5. It is optional and independent of the story's completion at M7. The player can accept, choose "not this outing" or decline. If Mote is the first recruit, the Coordinator unlocks. Before inviting, the player must show how Mote's east-line watch is covered or accept a visible gap. See Recruitment.

Reward#

Completing M7 unlocks the Imprint Clear Interval once. The dossier describes it as keeping real timing and route cues readable a little longer. It does not grant Survey or recruit Mote.

Development#

See also#

Sources#

  1. .GAME_PLAN/ARBORWAKE_COMPANIONS_NARRATIVE_AND_SYSTEMS_DOSSIER_v0.5.md (working copy, not in Git)
  2. .GAME_PLAN/ARBORWAKE_THE_LONG_WAKE_v0.5_CHANGE_HANDOFF.md (working copy, not in Git)
  3. b89f778c2:src/main-game/game/vendor/services/sidequests/catalog.js
  4. b89f778c2:src/main-game/game/controller.js
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