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in: Skills, Sentinel skills

Anchor & Pull

In the alpha Skill · facts checked 2 November 2026

Anchor & Pull lets the Sentinel anchor a process ahead and flow the body along it. It is the Sentinel's way to cross a room quickly.

How it works#

Numbers#

ModifierEffect
Long Anchor upgradeRange 5; cooldown 2 → 3 (tuned down from 6 after it was picked too often)

Animation#

It reuses the Ranger's pull clip. A dragged clump needs a short two-frame slide, which is an effect, not a body clip. The user rejected a reduced-motion version that looked "too much like teleporting"; reduced motion must show a still path trail and a start ghost.

In the brain#

Microglial processes move many times faster than the cell body. Anchoring and pulling the body is fiction, because real cell bodies barely move.

Development#

The legacy Process Dash was a flat travel buff that also passed through hazards by accident. Claude B's audit replaced it with the hold use of "Extend", which shared a cooldown with Long Reach. In kit v4 Long Reach became a passive, and Pull stood alone. The turn version (range 4 at 24 px) is in the alpha.

See also#

Sentinel · Glide · Long Reach · Kit history

Sources#

  1. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js
  2. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  3. 215bfbf88:docs/game-balance/03-audit.md
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