Arborwake Wiki

Players · developers

Home, items and economy

Supply, Imprints, gear, services, home duties and the home-and-outing loop.

Content checked 2 November 2026

Arborwake has one simple loop: outings bring rewards home, and home prepares you for the next outing. You earn Supply on outings and spend it on services and building. Side stories give Imprints, small passive keepsakes you equip at Hearth. Residents look after home duties by themselves while you are away, and you come back to some strain that needs care.