Bram is a border-associated macrophage who lives at the edge of Vessel Margins. Bram is not a microglial variant. Bram is meticulous about place names because people keep giving the same bend different names.
Appearance#
Bram is a rounded, orange-red "bun" of soft lobes with low eyes. This body replaced an earlier three-lobe design. Bram's colour and shape are clearly different from the mint-green microglia.
Personality#
Bram is not a grumpy scientist who exists to correct the player. Bram has a real daily route along the border and an ordinary friendship with Vessa. Sometimes Bram just does not want to be interrupted.
Role in the story#
Bram's story, The Names at the Edge, settles one shared name for a border site. Bram also refuses to certify that a cell came from the blood just because it sits at the vessel edge. The reward is a better map and better reports, not equipment.
Recruitment#
Bram never joins the roster and gives no Imprint. The plan keeps Bram distinct from Bramble, the retired tutorial mentor, because the names and teaching roles overlapped.
Development#
- Story: plan v0.5 §8 (as a candidate needing its own art and biology approval) and dossier Part VIII-A. Bram was in the 31 October implementation scope.
- Art: identity B was accepted on 2 November. A blind reviewer read the old three-lobe body as suggestive, so Bram was redesigned as a bun. The user said the bun was "long approved". Bram's six facings were animated on the bun on 2 November, with eyes kept rigid on lean frames.
- In the alpha The Placeholder alpha installs Bram's sheet. Bram is placed at Starwell only after scene II4, which the alpha cannot reach. The dossier places Bram at the Vessel Margins border.
Gallery#

See also#
Sources#
- .GAME_PLAN/ARBORWAKE_THE_LONG_WAKE_COMPLETE_GAME_PLAN_v0.5.md (working copy, not in Git)
- .GAME_PLAN/ARBORWAKE_COMPANIONS_NARRATIVE_AND_SYSTEMS_DOSSIER_v0.5.md (working copy, not in Git)
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