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in: Encounters, Real-time prototype, Rejected designs, Encounter modules

Relay Chain

Retired Encounter · facts checked 2 November 2026

Relay Chain was a real-time encounter family about inflammatory signalling that recruits help, at a cost. Debris kept local microglia alarmed. The alarm spread to astrocytes, which became reactive, and it called in monocytes from the blood.

How it worked#

Development#

In the brain#

The family's science line: in mice, alarmed microglia switch nearby astrocytes into a reactive state and call in monocytes, which enter through the vessel wall in stages (Liddelow 2017; D'Mello 2009). Beacons and "settling" a recruit are game rules. Nothing shows recruited cells leaving or dying.

See also#

Vessel Margins · Threats · Expeditions (real-time prototype)

Sources#

  1. e7656b980:docs/ops/agent-messages/2026-11-01-claude-a-expeditions-turn-based-rooms.md
  2. e7656b980:docs/ops/agent-messages/2026-11-02-claude-a-expeditions-vessel-margins-rooms.md
  3. 215bfbf88:docs/game-balance/22-v4-reassessment.md
  4. 1ded4c01c:AGENTS.md
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