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in: Encounters, Real-time prototype, Rejected designs, Encounter modules

Pressure Front (real-time)

Retired Encounter · facts checked 2 November 2026

Pressure Front was a real-time encounter family. A forecast brought stress "fronts" over a calm room of four tissue patches. Neurons sometimes became over-active (flickers), and resident microglia calmed them. The Ranger steadied the residents before a front and calmed the flickers they missed.

How it worked#

What replaced it#

The 29 October story correction asked for a fresh stress encounter, and said the Pressure Front fragments were not accepted unchanged. Pressure & Aftermath became the Gardens encounter on 31 October. Its turn-based pressure front keeps the forecast idea. "High pressure narrows Survey" carries over the arousal finding.

In the brain#

The family's science line: in awake mice, arousal signals make microglia survey smaller and slower for a while (Liu 2019; Stowell 2019), and repeated severe stress can leave them more reactive for weeks (Wohleb 2014). The studies are in rodents, mostly males.

Development#

Claude A built the family on claude/expeditions (src/expeditions/front/), and Claude B measured the kit in it for kit v4. It was never in the alpha, and the code is kept as prototype history.

See also#

Pressure & Aftermath · Dendritic Gardens · Expeditions (real-time prototype)

Sources#

  1. 215bfbf88:docs/game-balance/22-v4-reassessment.md
  2. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  3. e7656b980:docs/ops/agent-messages/2026-10-30-claude-a-expeditions-story-fit.md
  4. 1ded4c01c:AGENTS.md
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