Category
Category: Threadway
12 articles in this category.
12 articles. See all categories.
ApothecaryThe Threadway building that deals in signalling, with nothing bottled; it tunes your own signal, lets you rest once per outing and arranges the calming visit.In the alpha- ArchiveThe Cartographer's Archive & Observatory on Threadway, which keeps field notes and research entries and is planned to chart the next outing.In the alpha
Common HallThe Threadway hall on the first terrace, whose blackboard shows the current story chapter and the community requests.In the alpha- Neural HighwayA white-matter tract that runs above Threadway inside a walkable glass tunnel, planned as a fast-travel network with porthole stops.Proposed
- Pneumatic tubeA glass tube in Threadway's station that carries you between the street and the upper deck, where the road to the Quiet District starts.In the alpha
StudiosThe Threadway training building, planned to hold a class lobby and one floor of advanced drills per specialisation; in the alpha it points you to Memory Meadow.In the alpha
Studios interiorThe lobby of the Skill Studios on Threadway, a sci-fi research-station room built from a concept, pixelised, cleaned and projected so cells can walk in depth.Approved
Tea HouseA terrace café on Threadway where a shared tea answers a resident's open visit request.In the alpha
ThreadwayThe town street, a live 3D scene with flat 2D cells, where the Threadway buildings stand and the roads to the Glade, Starwell and Quiet District meet.In the alpha
Threadway 3D sceneThe art side of Threadway - the P24 Blender scene with frozen painted projections, a hazed back row and a glass tract, shown live in 3D with flat 2D cell sprites.In the alpha
Threadway residencesThe Home and Apartments on Threadway, closed façades for recurring characters whose interiors are still placeholders.In the alpha
WorkshopAn open ground-floor shop on Threadway that builds and fits permanent tools and makes one-use field gear.In the alpha
A to Z#
A
- Apothecary In the alpha The Threadway building that deals in signalling, with nothing bottled; it tunes your own signal, lets you rest once per outing and arranges the calming visit.
- Archive In the alpha The Cartographer's Archive & Observatory on Threadway, which keeps field notes and research entries and is planned to chart the next outing.
C
- Common Hall In the alpha The Threadway hall on the first terrace, whose blackboard shows the current story chapter and the community requests.
N
- Neural Highway Proposed A white-matter tract that runs above Threadway inside a walkable glass tunnel, planned as a fast-travel network with porthole stops.
P
- Pneumatic tube In the alpha A glass tube in Threadway's station that carries you between the street and the upper deck, where the road to the Quiet District starts.
S
- Studios In the alpha The Threadway training building, planned to hold a class lobby and one floor of advanced drills per specialisation; in the alpha it points you to Memory Meadow.
- Studios interior Approved The lobby of the Skill Studios on Threadway, a sci-fi research-station room built from a concept, pixelised, cleaned and projected so cells can walk in depth.
T
- Tea House In the alpha A terrace café on Threadway where a shared tea answers a resident's open visit request.
- Threadway In the alpha The town street, a live 3D scene with flat 2D cells, where the Threadway buildings stand and the roads to the Glade, Starwell and Quiet District meet.
- Threadway 3D scene In the alpha The art side of Threadway - the P24 Blender scene with frozen painted projections, a hazed back row and a glass tract, shown live in 3D with flat 2D cell sprites.
- Threadway residences In the alpha The Home and Apartments on Threadway, closed façades for recurring characters whose interiors are still placeholders.
W
- Workshop In the alpha An open ground-floor shop on Threadway that builds and fits permanent tools and makes one-use field gear.