Category
Category: Side stories
11 articles in this category.
11 articles. See all categories.
- An Errand That Was Already UnderwayRill's one-episode story, in which a capable microglial stranger shares a single room with the Ranger and then goes their own way.Approved
- An Hour Without a RequestStella's side story about the difference between being asked for help and having the capacity to give it.Approved
- Ensemble scenesThree optional shared scenes and a handful of small unrewarded episodes that keep Hearth Grove's residents present between their quests.Approved
- Someone Else's ShiftPip's side story, in which a real relay-post handoff lets Hearth's keeper step away for the first time.Approved
- The Border of an AgreementThe joint side story of Aster and Vessa, who agree on a clearer way to report what happens at the vessel border.Approved
- The Five StretchesWick's long optional arc, in which five banked repairs restore the Quiet District's old road and open a ridge shortcut.Approved
- The Names at the EdgeBram's short local story about three names for one border place; it improves the map and reports but gives no Imprint.Approved
- The Part BetweenNell's side story, in which a rooted home neuron objects to being treated as an emergency after one irregular afternoon.Approved
- The Stretch Between NeighboursCress's short story about carrying an ordinary record across the Quiet District, and about whether a repaired stretch is safe to cross.Approved
- The Uninteresting OnesMote's side story about keeping ordinary observations, correcting a doubtful report and learning to stop an investigation honestly.Approved
- Who Takes the New Road?Fen's side story about which home routes suit a mobile resident, opened only after the player grows Hearth Grove.Approved
A to Z#
A
- An Errand That Was Already Underway Approved Rill's one-episode story, in which a capable microglial stranger shares a single room with the Ranger and then goes their own way.
- An Hour Without a Request Approved Stella's side story about the difference between being asked for help and having the capacity to give it.
E
- Ensemble scenes Approved Three optional shared scenes and a handful of small unrewarded episodes that keep Hearth Grove's residents present between their quests.
S
- Someone Else's Shift Approved Pip's side story, in which a real relay-post handoff lets Hearth's keeper step away for the first time.
T
- The Border of an Agreement Approved The joint side story of Aster and Vessa, who agree on a clearer way to report what happens at the vessel border.
- The Five Stretches Approved Wick's long optional arc, in which five banked repairs restore the Quiet District's old road and open a ridge shortcut.
- The Names at the Edge Approved Bram's short local story about three names for one border place; it improves the map and reports but gives no Imprint.
- The Part Between Approved Nell's side story, in which a rooted home neuron objects to being treated as an emergency after one irregular afternoon.
- The Stretch Between Neighbours Approved Cress's short story about carrying an ordinary record across the Quiet District, and about whether a repaired stretch is safe to cross.
- The Uninteresting Ones Approved Mote's side story about keeping ordinary observations, correcting a doubtful report and learning to stop an investigation honestly.
W
- Who Takes the New Road? Approved Fen's side story about which home routes suit a mobile resident, opened only after the player grows Hearth Grove.