Category
Category: Threadway buildings
9 articles in this category.
9 articles. See all categories.
ApothecaryThe Threadway building that deals in signalling, with nothing bottled; it tunes your own signal, lets you rest once per outing and arranges the calming visit.In the alpha- ArchiveThe Cartographer's Archive & Observatory on Threadway, which keeps field notes and research entries and is planned to chart the next outing.In the alpha
Common HallThe Threadway hall on the first terrace, whose blackboard shows the current story chapter and the community requests.In the alpha
Food HallA designed Threadway service where a free shared meal uses the return's one recovery step; it has a menu but no building in the scene.Proposed
Market stallsA designed Threadway service that buys surplus finds for fixed Supply, one way only; it has a menu but no stalls in the scene.Proposed
StudiosThe Threadway training building, planned to hold a class lobby and one floor of advanced drills per specialisation; in the alpha it points you to Memory Meadow.In the alpha
Tea HouseA terrace café on Threadway where a shared tea answers a resident's open visit request.In the alpha
Threadway residencesThe Home and Apartments on Threadway, closed façades for recurring characters whose interiors are still placeholders.In the alpha
WorkshopAn open ground-floor shop on Threadway that builds and fits permanent tools and makes one-use field gear.In the alpha
A to Z#
A
- Apothecary In the alpha The Threadway building that deals in signalling, with nothing bottled; it tunes your own signal, lets you rest once per outing and arranges the calming visit.
- Archive In the alpha The Cartographer's Archive & Observatory on Threadway, which keeps field notes and research entries and is planned to chart the next outing.
C
- Common Hall In the alpha The Threadway hall on the first terrace, whose blackboard shows the current story chapter and the community requests.
F
- Food Hall Proposed A designed Threadway service where a free shared meal uses the return's one recovery step; it has a menu but no building in the scene.
M
- Market stalls Proposed A designed Threadway service that buys surplus finds for fixed Supply, one way only; it has a menu but no stalls in the scene.
S
- Studios In the alpha The Threadway training building, planned to hold a class lobby and one floor of advanced drills per specialisation; in the alpha it points you to Memory Meadow.
T
- Tea House In the alpha A terrace café on Threadway where a shared tea answers a resident's open visit request.
- Threadway residences In the alpha The Home and Apartments on Threadway, closed façades for recurring characters whose interiors are still placeholders.
W
- Workshop In the alpha An open ground-floor shop on Threadway that builds and fits permanent tools and makes one-use field gear.