Category
Category: Status: retired
10 articles in this category.
10 articles. See all categories.
- BrambleThe mentor microglia of Claude A's retired expedition tutorial; removed on 30 October and not part of the main game.Retired
- BreachA real-time injury climax with spreading waves and fast visitors; its Breach-first campaign role was withdrawn, and injury is now a separate Act V event.Retired
Expeditions (real-time prototype)The earlier real-time room system, with seconds-based hazards and six encounter families, retired on 1 November 2026 for turn-based encounters.Retired- Many HandsA real-time cooperation family around a hidden vessel leak; its injury version is kept for Act V and its non-leak version is on hold.Retired
- Pressure Front (real-time)A real-time family about stress "weather" over four tissue patches; its ideas were folded into Pressure & Aftermath and the turn-based pressure front.Retired
Quiet Tract (real-time)The real-time tract-repair family, in which the Ranger led a precursor cell to a bare axon segment; replaced by the Quiet Tracts wrap rooms.Retired- Recovery parcelA removed piece of field gear that carried recovery into rooms; the user ruled that calming signals cannot be bottled, and supported ground replaced it.Retired
- Relay ChainA real-time family about alarm that recruits monocytes at a cost; its science became the Vessel Margins monocyte surge and reactive walls.Retired
- Sleep and stress researchResearch on sleep, phone use and accidents that once informed a human "owner" storyline; the user excluded that storyline, so sleep is background only.Retired
- Withdrawn story directionsStory ideas that the user withdrew or replaced, from the Circuit Ranger opening and Breach-first campaign to the Hearth refuge and the free helper.Retired
A to Z#
B
- Bramble Retired The mentor microglia of Claude A's retired expedition tutorial; removed on 30 October and not part of the main game.
- Breach Retired A real-time injury climax with spreading waves and fast visitors; its Breach-first campaign role was withdrawn, and injury is now a separate Act V event.
E
- Expeditions (real-time prototype) Retired The earlier real-time room system, with seconds-based hazards and six encounter families, retired on 1 November 2026 for turn-based encounters.
M
- Many Hands Retired A real-time cooperation family around a hidden vessel leak; its injury version is kept for Act V and its non-leak version is on hold.
P
- Pressure Front (real-time) Retired A real-time family about stress "weather" over four tissue patches; its ideas were folded into Pressure & Aftermath and the turn-based pressure front.
Q
- Quiet Tract (real-time) Retired The real-time tract-repair family, in which the Ranger led a precursor cell to a bare axon segment; replaced by the Quiet Tracts wrap rooms.
R
- Recovery parcel Retired A removed piece of field gear that carried recovery into rooms; the user ruled that calming signals cannot be bottled, and supported ground replaced it.
- Relay Chain Retired A real-time family about alarm that recruits monocytes at a cost; its science became the Vessel Margins monocyte surge and reactive walls.
S
- Sleep and stress research Retired Research on sleep, phone use and accidents that once informed a human "owner" storyline; the user excluded that storyline, so sleep is background only.
W
- Withdrawn story directions Retired Story ideas that the user withdrew or replaced, from the Circuit Ranger opening and Breach-first campaign to the Hearth refuge and the free helper.