Welcome to the Arborwake Wiki
The encyclopedia of Arborwake, a cosy neuroscience game about a small microglial cell who looks after a neighbourhood of brain cells.
Content checked 2 November 2026
Arborwake is a 2D game about care inside the brain. You play the Ranger, a small microglial cell. You look after neurons, help your neighbours and make friends who can join you. When stress builds up in the neighbourhood, you go out on short turn-based outings to calm it.
This wiki has 178 articles in 87 categories. Every article shows its status, so you always know if a thing is in a playable build, only approved on paper, or retired. Press / to search, or try a .
Browse the wiki#
Characters13 articlesThe Ranger, the companions and the named residents.
Cells8 articlesThe cell types behind every character, with the real biology.
Places23 articlesHearth, the Threadway, Starwell and every other permanent place.- Story21 articlesThe Long Wake: acts, side stories and quests. Contains spoilers.
Encounters21 articlesTurn-based rooms, run locations, lessons and threats.- Classes and skills23 articlesSentinel, Warden and Coordinator, and every skill.
- Items, services and economy23 articlesSupply, Imprints, gear, services and home duties.
- Science6 articlesStress, neuroinflammation and the evidence behind the game.
Art, effects and interface31 articlesArt direction, sprites, visual effects and the HUD.
Builds and production9 articlesPlayable builds, workstreams and how the team works.
Where the game stands#
2Accepted gameOn main122In the alphaLead-integrated alpha2Dev prototypePlayable only in a demo38ApprovedApproved, not built in4ProposedDesign or candidate10RetiredRejected or replaced
New and updated articles#
- Field gear In the alpha 3 November 2026
- Act I: The Long Wake In the alpha 2 November 2026
- Act II: The Boundary Is Not a Wall Approved 2 November 2026
- Act III: What Stays After the Signal Approved 2 November 2026
- Act IV: The Interval Approved 2 November 2026
- Act V: The Break Approved 2 November 2026
- Acute brain injury Approved 2 November 2026
- An Errand That Was Already Underway Approved 2 November 2026
- An Hour Without a Request Approved 2 November 2026
- Anchor & Pull In the alpha 2 November 2026
- Apothecary In the alpha 2 November 2026
- Arborwake alpha In the alpha 2 November 2026
Start here#
- New to the game? Read the Ranger, Hearth and Turn-based encounters articles.
- Want to play? Play and builds lists every build you can open from this folder.
- Reviewing progress? Project status and Decisions show what is done, what is approved and what waits for you.
- Building the game? Start with Architecture and Integration.
- What changed? Read the Patch notes or the Developer changelog.
How this wiki works#
- The first mention of another article on a page is a link. Hover a link to see a short preview.
- Red links point to pages that do not exist yet. They open a search instead.
- Every article ends with its sources, a navigation box and its categories.
- Nothing here needs a network or a server. Links into agent worktrees are never used.