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Category: Turn-based rules
7 articles in this category.
7 articles. See all categories.
Board gridThe square-tile grid that turn-based rooms are played on, drawn as tilted 24×20 ground squares with a heavier border around the playable area.In the alpha- ComposureA unit's in-room steadiness in turn-based encounters; at 0 the unit is Overwhelmed and loses its next action.In the alpha
- Room assemblyHow turn-based rooms are made: hand-made sections and rooms, a strict assembler, a shuffle engine and a bot "difficulty oracle" that checks each variant.Dev prototype
- Supported groundTiles around a linked astrocyte socket that restore Composure and strengthen Care; it replaced the recovery parcel as in-room recovery.In the alpha
- SurfacesTile states on a turn-based board, such as debris, inflamed, supported and scorch, that change movement, Care and Composure.In the alpha
ThreatsThe telegraphed processes that act on a turn-based board each round, such as pressure fronts, jolts, debris flows and the monocyte surge.In the alpha- Turn-based encountersArborwake's room combat since 1 November 2026, a side-based tactics system inspired by Into the Breach and Baldur's Gate 3.In the alpha
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- Board grid In the alpha The square-tile grid that turn-based rooms are played on, drawn as tilted 24×20 ground squares with a heavier border around the playable area.
C
- Composure In the alpha A unit's in-room steadiness in turn-based encounters; at 0 the unit is Overwhelmed and loses its next action.
R
- Room assembly Dev prototype How turn-based rooms are made: hand-made sections and rooms, a strict assembler, a shuffle engine and a bot "difficulty oracle" that checks each variant.
S
- Supported ground In the alpha Tiles around a linked astrocyte socket that restore Composure and strengthen Care; it replaced the recovery parcel as in-room recovery.
- Surfaces In the alpha Tile states on a turn-based board, such as debris, inflamed, supported and scorch, that change movement, Care and Composure.
T
- Threats In the alpha The telegraphed processes that act on a turn-based board each round, such as pressure fronts, jolts, debris flows and the monocyte surge.
- Turn-based encounters In the alpha Arborwake's room combat since 1 November 2026, a side-based tactics system inspired by Into the Breach and Baldur's Gate 3.