Category
Category: Basic actions
5 articles in this category.
5 articles. See all categories.
- Basic actionsThe actions every class has in a turn-based room: Move, Tend, Care, Inspect, Link, Settle, Call, Release and Wait.In the alpha
- CareThe basic action that restores a connection's function, in a fast form that keeps a lingering response going and a recovery form that makes it fade.In the alpha
- LinkThe basic action that asks an anchored astrocyte to support its territory, turning the tiles around its socket into supported ground.In the alpha
- Location verbsActions that exist only where a room offers them: Seal in Vessel Margins, and Trim and Process in the Quiet Tracts and the Tag Garden.In the alpha
- SettleThe basic self-calming action that restores Composure, more on supported ground.In the alpha
A to Z#
B
- Basic actions In the alpha The actions every class has in a turn-based room: Move, Tend, Care, Inspect, Link, Settle, Call, Release and Wait.
C
- Care In the alpha The basic action that restores a connection's function, in a fast form that keeps a lingering response going and a recovery form that makes it fade.
L
- Link In the alpha The basic action that asks an anchored astrocyte to support its territory, turning the tiles around its socket into supported ground.
- Location verbs In the alpha Actions that exist only where a room offers them: Seal in Vessel Margins, and Trim and Process in the Quiet Tracts and the Tag Garden.
S
- Settle In the alpha The basic self-calming action that restores Composure, more on supported ground.